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| <style> #canvas_div { text-align: center; display: block; margin-left: auto; margin-right: auto; } canvas { border: 2px solid black; } </style>
<div id="canvas_div" style="overflow-x: auto;"> <canvas id="canvas" width="700" height="360"></canvas> <button onclick="javascript:clearArea();return false;">Clear Area</button>
Line width : <select id="selWidth"> <option value="5" selected="selected">5</option> <option value="7">7</option> <option value="9">9</option> <option value="11">11</option> <option value="13">13</option> <option value="15">15</option> </select>
Color : <select id="selColor"> <option value="black">black</option> <option value="blue" selected="selected">blue</option> <option value="red">red</option> <option value="green">green</option> <option value="yellow">yellow</option> <option value="gray">gray</option> </select> </div>
<script> // When true, moving the mouse draws on the canvas let isDrawing = false; let x = 0; let y = 0; var offsetX; var offsetY;
const canvas = document.getElementById('canvas'); const context = canvas.getContext('2d');
function startup() { canvas.addEventListener('touchstart', handleStart); canvas.addEventListener('touchend', handleEnd); canvas.addEventListener('touchcancel', handleCancel); canvas.addEventListener('touchmove', handleMove); canvas.addEventListener('mousedown', (e) => { x = e.offsetX; y = e.offsetY; isDrawing = true; });
canvas.addEventListener('mousemove', (e) => { if (isDrawing) { drawLine(context, x, y, e.offsetX, e.offsetY); x = e.offsetX; y = e.offsetY; } });
canvas.addEventListener('mouseup', (e) => { if(isDrawing) { drawLine(context, x, y, e.offsetX, e.offsetY); x = 0; y = 0; isDrawing = false; } }); }
document.addEventListener("DOMContentLoaded", startup);
const ongoingTouches = [];
function handleStart(evt) { evt.preventDefault(); const touches = evt.changedTouches; offsetX = canvas.getBoundingClientRect().left; offsetY = canvas.getBoundingClientRect().top; for (let i = 0; i < touches.length; i++) { ongoingTouches.push(copyTouch(touches[i])); } }
function handleMove(evt) { evt.preventDefault(); const touches = evt.changedTouches; for (let i = 0; i < touches.length; i++) { const color = document.getElementById('selColor').value; const idx = ongoingTouchIndexById(touches[i].identifier); if (idx >= 0) { context.beginPath(); context.moveTo(ongoingTouches[idx].clientX - offsetX, ongoingTouches[idx].clientY - offsetY); context.lineTo(touches[i].clientX - offsetX, touches[i].clientY - offsetY); context.lineWidth = document.getElementById('selWidth').value; context.strokeStyle = color; context.lineJoin = "round"; context.closePath(); context.stroke(); ongoingTouches.splice(idx, 1, copyTouch(touches[i])); // swap in the new touch record } } }
function handleEnd(evt) { evt.preventDefault(); const touches = evt.changedTouches; for (let i = 0; i < touches.length; i++) { const color = document.getElementById('selColor').value; let idx = ongoingTouchIndexById(touches[i].identifier);
if (idx >= 0) { context.lineWidth = document.getElementById('selWidth').value; context.fillStyle = color; ongoingTouches.splice(idx, 1); // remove it; we're done } } }
function handleCancel(evt) { evt.preventDefault(); const touches = evt.changedTouches; for (let i = 0; i < touches.length; i++) { let idx = ongoingTouchIndexById(touches[i].identifier); ongoingTouches.splice(idx, 1); // remove it; we're done } }
function copyTouch({ identifier, clientX, clientY }) { return { identifier, clientX, clientY }; }
function ongoingTouchIndexById(idToFind) { for (let i = 0; i < ongoingTouches.length; i++) { const id = ongoingTouches[i].identifier; if (id === idToFind) { return i; } } return -1; // not found }
function drawLine(context, x1, y1, x2, y2) { context.beginPath(); context.strokeStyle = document.getElementById('selColor').value; context.lineWidth = document.getElementById('selWidth').value; context.lineJoin = "round"; context.moveTo(x1, y1); context.lineTo(x2, y2); context.closePath(); context.stroke(); }
function clearArea() { context.setTransform(1, 0, 0, 1, 0, 0); context.clearRect(0, 0, context.canvas.width, context.canvas.height); } </script>
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